Friday, May 19, 2006

Ocarina Of Time-less-ness-ness-ness.

Last night, for the first time in a good old while, I played 'The Legend Of Zelda: Ocarina Of Time' on the N64. As the title screen came into view, with Link galloping along Hyrule field to the strains of Koji Kondo's solemn Ocarina melody, I saw the copyright date at the bottom of the screen.

1998. Eight years ago.

To put that into context: Labour had been in power one year, Oasis where still uber-popular, Theo Walcott was 9, the Star Wars prequel series was still 'anticipated' rather than 'disappointing.' I have had conversations (admittedly not very good ones) with people who were born AFTER this game was released.

Yet it still takes a King Kong-sized dump upon anything that the 'next-generation' of X-Box, PS2 and Gamecube have offered us. Proof, if proof be need be, that technical specs are more or less meaningless in the pursuit of creating great games.

Think about it when looking at how the Wii's graphics 'aren't as good' as X-Box360 or PS3. Ask who you trust more to still entertain, excite and enthuse you in almost a decades time.
The answer starts with 'N'.